Thursday, August 30, 2007

Pro Tour-San Diego 2: 2HG Primer

Duration: 09:44 minutes
Upload Time: 07-06-29 14:40:38
User: wizardsmtg
:::: Favorites
Description:

Randy and Brian take you inside the intricacies of the Two-Headed Giant draft format.

Comments
CHAOSBLACKDOOM ::: Favorites
That was funny, WML, WML, WML, WML, WML, Empty. lol... About Null though, its not THAT terrible because as long as you can still play cards, you get a huge amount of draw, but I can see where it can be bad in 2v2.
07-06-29 15:11:48
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Darklurkr ::: Favorites
Wow Randy wasted a product pack for wizards. You could've just shown a pre opened booster. I wanted to go to this but I've never been out of NJ and had troubled getting to GP NJ. Let alone NY or Penn or SD. Need to be rich :(
07-06-29 15:52:19
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parakkum ::: Favorites
Null is bad in 2HG because it denies the whole team the draw phase, but otherwise only affects one player. Your teammate not drawing cards for the rest of the game is not a good price for you getting to refill your hand. I love the WML example. :)
07-06-29 16:34:14
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starwarsmaniac93 ::: Favorites
Man, I wish I could open booster packs that good, all I ever get are packs with crap cards that I have like five copies of already and crap rares like hypergenesis.
07-06-29 17:38:31
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CHAOSBLACKDOOM ::: Favorites
Oh right, I gotcha now. I forgot to re-read Null and it says only when your head plays a card, not your giant.
07-07-01 03:18:39
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